Jeff’s Thoughts On Garrett’s Elements of User Experience

My take on Garrett’s popular Elements of User Experience model coupled with tactical advice for: creating models to better understand your users, improving your software’s usability, and improving your applications’ visual design.

Garrett’s Elements of User Experience

Jeff Patton’s Tactical Advice

User Interface Design, User Centered Design, Interaction Design, Information Architecture, Visual Design, Human Computer Interaction, and Usability Engineering – what do all these terms mean? And exactly what do you need to do to improve your users’ experience with your software? Now more than ever the quality of user experience separates the successful software products from the failures.

Effectively leveraging advanced user interactions such as Ajax requires a fundamental knowledge of user experience processes and techniques.

In this tutorial you’ll learn what User Experience specialists do and how you can leverage Ux approaches to improve the quality of user interface in your software.

Slides

Download Jeff’s User Experience Distilled (ppt)

Other Useful Information

Story Mapping Slides

User Stories and Story Mapping are a part of almost all classes I teach, and something I’ve talked about in lots of talks. Here are a few sets of slides from just some of those talks.

Most current slides on Stories and Story Mapping

 

Story Mapping circa 2008

This is one of my older slide decks on Story Mapping. In contains some slides and ways of talking about mapping that I don’t use much any more. But, now and again, people still tell me they miss those old things.

YOW Talk: User Story Mapping

Why Map User Stories; How to Map User Stories

In ideal Agile, development teams build small valuable chunks of functionality. But, that’s easier said than done. Not all products or features are small and breaking them down into small build-able parts is challenging. And, even when you do break them down, how do the people building those small parts not lose sight of the big picture?

Story mapping is a simple practice for telling the story of a whole product or feature starting by telling the stories of the users who’ll use it.

What You’ll Learn

In this fast-paced workshop, you’ll learn the concepts of story mapping. You’ll learn advanced techniques for slicing a map to find small viable product releases, and then how to build your product using smaller stories without losing sight of the big picture. Learn more about building shared understanding and why it is imperative for your success.

Release Date: Monday December 8 2014 | Video Length: 00:49:57

YOW2014 mapping user stories slide image

Jeff Patton gave this at the 2014 Annual YOW! Conference. The annual YOW! Conferences and Workshops bring international software experts to Brisbane, Melbourne and Sydney. YOW! has been rated Australia’s top tech event by attendees and a top global tech conference by our speakers. Organised by Developers for Developers no other event provides the technical breadth and depth with 3 keynotes and 36 invited talks in 3 tracks plus invited workshops. The conferences provide fast paced, in-depth coverage of emerging technology, tools and practices.

YOW.com


Love Mapping User Stories? Need to know more?

Buy the Book!

Download an Article

How you slice it article thumbnailThis old article, How You Slice it, was Jeff Patton’s very first article on the idea – even before it was called Story Mapping.

This slightly newer article takes another run at it describing Story Mapping simply.

 Download a Quick Reference

story map concepts quickref thumbJeff has built some simple quick references he uses in classes and workshops.

Take a look at the Story Mapping Quick Reference, and at the User Story Quick Reference.

And, get in touch…

If you’ve got questions on story mapping, Jeff would love to hear from you. Please get in touch.

And, of course Jeff can help your company by teaching classes, facilitating workshops, and helping you adopt Story Mapping as part of a more holistic product design process.

Embrace Uncertainty

Strategies for on-time delivery in an uncertain world

Misconceptions Lead to The Wrong Focus

In this talk, Jeff explores the common misconceptions about incremental and iterative development that lead Agile practitioners to focus more on building required scope on time, and less on the value they’re delivering. Jeff then offers strategies to help Agile projects both finish on time and shift emphasis to the successful delivery of value. Jeff offers advice by leveraging wisdom from famous thinkers such as John Lennon, Pete Townsend, Roger Waters, Paul Simon, and John Lydon. The talk is fun, fast paced, and filled with strong visuals and music clips.

Download Jeff Patton’s Embrace Uncertainty Presentation
Watch Jeff’s Embrace Uncertainty Presentation on InfoQ

Garrett’s Elements of User Experience

My take on Garrett’s popular Elements of User Experience model coupled with tactical advice for: creating models to better understand your users, improving your software’s usability, and improving your applications’ visual design.

Garrett’s Elements of User Experience

Jeff Patton’s Tactical Advice

User Interface Design, User Centered Design, Interaction Design, Information Architecture, Visual Design, Human Computer Interaction, and Usability Engineering – what do all these terms mean? And exactly what do you need to do to improve your users’ experience with your software? Now more than ever the quality of user experience separates the successful software products from the failures.

Effectively leveraging advanced user interactions such as Ajax requires a fundamental knowledge of user experience processes and techniques.

In this tutorial you’ll learn what User Experience specialists do and how you can leverage Ux approaches to improve the quality of user interface in your software.

Slides

Download Jeff’s User Experience Distilled (ppt)

Other Useful Information